//
// Copyright (C) 2014 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//


package inet.environment.contract;

//
// An object cache is a data structure that is used by the physical environment
// to store physical objects.
//
moduleinterface IObjectCache
{
    parameters:
        @display("i=block/table2");
}

